publications

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2016
Sol, R., & Baras K. (2016).  Assessment of activity trackers: toward an acceptance model. UbiComp ’16 The 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing.
Sol, R., & Baras K. (2016).  Assessment of activity trackers: toward an acceptance model. Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct.
Ashby, S., Hanna J., Ramp K.., & Baranoff J.. (2016).  Balancing Tradeoffs in the Design of an Interactive Art Installation on Surveillance and Big Data. HCI International 2016.
Ornelas, JD., Silva JC., & Silva J. Luís (2016).  based Help for Interactive Systems. Proceedings of the The 2th International Conference in HCI and UX on Indonesia 2016.
Nunes, N., Nisi V., & Rennert K. (2016).  beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Faria, A. Lúcia, Andrade A., Soares L., & Badia S. Bermudez i (2016).  Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients. Journal of NeuroEngineering and Rehabilitation. 13(96), 
Csikszentmihályi, C., Mukundane J., & Rodrigues G. (2016).  Beyond Broadcast : Future Networked Public Service Radio. American Anthropological Association and African Studies Association joint Conference.
Hakken, D., Teli M., & Andrews B. (2016).  Beyond Capital: Values, Commons, Computing, and the Search for a Viable Future.
Sciannamblo, M. Book Revie (2016).  Binary codes. A gender-informed discussion on professionalism in nascent digital computing. AG About Gender-Rivista internazionale di studi di genere. 5,
Sciannamblo, M. Book Revie (2016).  Binary codes. A gender-informed discussion on professionalism in nascent digital computing.
Hanna, J. (2016).  Blast Canada: Manifesto Writing in the True North. Berfrois.
Ashby, S., Hanna J., Ramp K.., & Baranoff J.. (2016).  Brick by Brick: Designing an Interactive Art Installation Around Ulysses, Surveillance, and Big Data. XXV International James Joyce Symposium 2016.
Valente, P., Silva T. Rocha, Winckler M., & Nunes N. (2016).  Bridging Enterprise and Software Engineering Through an User-Centered Design Perspective. Web Information Systems Engineering – WISE 2016: 17th International Conference, Shanghai, China, November 8-10, 2016, Proceedings, Part II.
Matos, S. (2016).  Can Languages be Saved? Linguistic Heritage and the Moving Archive. (Blom, I., Lundemo T., & Røssaak E., Ed.).Memory in Motion: Archives, Technology and the Social.
Alves, R., & Nunes N. (2016).  Ceiling and Threshold of PaaS Tools: The Role of Learnability in Tool Adoption. (Bogdan, C., Gulliksen J., Sauer S., Forbrig P., Winckler M., Johnson C., et al., Ed.).HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016.
Cesário, V., Freitas P., Pimentel D., & Nisi V. (2016).  Children's Books: Paper VS Digital, What Do They Prefer?. Interaction Design and Children 2016.
Cesário, V., Nisi V., & Coelho A. (2016).  ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. Serious Games, Interaction and Simulation (SGames'16). 23-30.
Cameirao, M., Smailagic A., Miao G., & Siewiorek D. P. (2016).  Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation. Journal of neuroengineering and rehabilitation. 13, 18.
Teli, M., Di Fiore A., & Andrea V. D. (2016).  Computing and the Common: An Empirical Case of Participatory Design Today. Proceedings of the 14th Participatory Design Conference: Full Papers - Volume 1.
Sciannamblo, M. Book Revie (2016).  Considering the performativity of STS research practices. And do it seriously!. EASST Review. 35, 60–63.
Cohn, M. (2016).  Convivial Decay: Entangled Lifetimes in a Geriatric Infastructure. Proceedings of ACM Conference on Computer Supported Collaborative Work, 2016.
Cesário, V., Rodrigues J., Li H., Wu I., & Nisi V. (2016).  Crescendo: Routine Learning App for Children with Autism Spectrum Disorders. Interaction Design and Children 2016.
Cabrero, D.G.., Winschiers-Theophilus H.., & Abdelnour-Nocera J.. (2016).  A critique of personas as representations of "the other" in cross-cultural technology design. ACM International Conference Proceeding Series. 21-25-November-2016, 149-154.
Cabrero, D. G., & Lopes A. (2016).  Cross Cultural Discourses of Globally Situated Rhetorical and Etymological Interactions. HCI International 2016 (forthcoming).
Houben, S., Vermeulen J., Klokmose C., Korsgaard H., Marquardt N., Schöning J., et al. (2016).  Cross-Surface: Challenges and Opportunities for ‘bring your own device’ in the wild. International Conference on Human Factors in Computing Systems (CHI 2016).

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