publications

Export 1579 results:
2017
Cesário, V., Radeta M., Matos S., & Nisi V. (2017).  The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA ’17) .
Mostafa, S.. S., Carvalho J.. P., Morgado D. F., & Ravelo-Garcia A.. (2017).  Optimization of Sleep Apnea Detection using SpO2 and ANN. 26th International Conference on Information, Communication and Automation Technologies.
Freitas, A., Brito L., Baras K., & Silva J. (2017).  Overview of context-sensitive technologies for well-being. Internet of Things for the Global Community (IoTGC), 2017 International Conference on.
Blanco-Mora, D.A.., & Díaz-Méndez A.. (2017).  Pain detection with EEG using Phase Indexes. 2017 IEEE Healthcare Innovations and Point of Care Technologies (HI-POCT).
Moretti, M., Teli M., & De Angeli A. (2017).  People’s Republic of Bolzano or how digital artifacts can be adversarial to misinformation. The Design Journal. 20, S3380–S3392.
Muñoz, J. Edison, Gouveia E. Rubio, Cameirao M., & S Badia B. i (2017).  PhysioLab-a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population. Multimedia Tools and Applications. 1–26.
Machado, V., Lopes N., Silva JC., & Silva J. Luís (2017).  Picture-Based Task Definition and Parameterization Support System. World Conference on Information Systems and Technologies.
Botto, F., & Teli M. (2017).  PIE News. A public design project toward commonfare. The Journal of Community Informatics. 13,
Armano, E.., Murgia A.., & Teli M. (2017).  Platform capitalism e confini del lavoro negli spazi digitali.
Armano, E.., Murgia A.., & Teli M. (2017).  Platform capitalism e confini del lavoro negli spazi digitali.
Gonçalves, A.., Muñoz J.., Gouveia E.., Cameirao M., & S Badia B. i (2017).  Portuguese Tradition Inspired Exergames for Older People - Strategic Tools to Promote Functional Fitness. icSports.
Pereira, L., Berges M., & Nunes N. (2017).  Proceedings of the 2017 Sustainable Internet and ICT for Sustainability (SustainIT). IFIP Conference on Sustainable Internet and ICT for Sustainability (SustainIT). 1,
Auger, J.., & Hanna J. (2017).  Promise in the Periphery: Designing Bespoke Energy for Madeira. REMOTE: Rethinking Remoteness and Peripherality.
Costa, N., Silva JC., & Silva J. Luís (2017).  Real-time app development approach for indoor monitoring. Information Systems and Technologies (CISTI), 2017 12th Iberian Conference on.
Auger, J. (2017).  Re-constrained Design. Interaction17.
Hanna, J., Auger J., & Encinas E. (2017).  Reconstrained Design: A Manifesto. DIS 2017.
Auger, J.., Hanna J., & Encinas E.. (2017).  Reconstrained Design: Confronting Oblique Design Constraints. NORDES.
Correia, N. N., Castro D., & Tanaka A. (2017).  The Role of Live Visuals in Audience Understanding of Electronic Music Performances. Audio Mostly.
Abdelnour-Nocera, J.., Nielsen L.., , Bitso C.., Trevisan D.., L. Christensen R., et al. (2017).  Service Design and Innovation ‘at the Margins’ in Resource Constrained Environments. In Workshop Proceedings Paper in EDTPD’17. In Proceedings of EDTPD’17.
Cesário, V., Radeta M., Coelho A., & Nisi V. (2017).  Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Faria, R., Brito L., Baras K., & Silva J. (2017).  Smart mobility: A survey. Internet of Things for the Global Community (IoTGC), 2017 International Conference on.
Faria, R.., Brito L.., Baras K.., & Silva J.. (2017).  Smart mobility: A survey. 2017 International Conference on Internet of Things for the Global Community (IoTGC).
Abdelnour-Nocera, J.., Nielsen L., Christensen L. Rune, & Clemmensen T. (2017).  Socio-technical HCI for Ethical Value Exchange: A Case of Service Design and Innovation ‘at the Margins’ in Resource Constrained Environments. The 16th IFIP TC13 International Conference on Human–Computer Interaction.
Matos, S. (2017).  The Sound Labyrinth: Computers, Constructionism and Language Learning. Proceedings of the 2017 Conference on Interaction Design and Children.
Mostafa, S.. S., Mendonca F.., Morgado D. F., & Ravelo-Garcia A.. (2017).  SpO2 based Sleep Apnea Detection using Deep Learning. 21st International Conference on Intelligent Engineering Systems (INES 2017) .

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