publications

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2012
Chen, MC., Gomes A., Sparrow A., Dinis M., Park M., Candelaria P., et al. (2012).  Eco-Marino: A Cooperative Video Game for Promoting Clean Ocean. Video Games 2012 - 5ª Conferência anual em ciência e Arte dos Videojogos.
Park, M., Pinto M., Gomes A., & Chen MC. (2012).  Enhancing the Experience of Yoga Practice through an Immersive Interactive Studio. 10th Asia Pacific Conference on Computer Human Interaction - APCHI2012, [Acceptance Rate: 23%].
Lim, V., Chen MC., Niforatos E., Alves R., Karapanos E., & Nunes N. (2012).  Exploring the Use of EEG and Eye Tracking in Understanding Customer Experiences for Service Design. 10th Asia Pacific Conference on Computer Human Interaction - APCHI2012, [Acceptance Rate: 23%].
Gomes, A., Oh H., Chisik Y., & Chen MC. (2012).  Ilha Musical: a CAVE for nurturing cultural appreciation. Proceedings of the 11th International Conference on Interaction Design and Children, IDC'11, [Acceptance Rate: 30%]. 232–235.
Gomes, A., Chen MC., Chisik Y., & Oh H. (2012).  Learning through Play Exploration of Children Interactivity in a Digital CAVE Environment. Video Games 2012 - 5ª Conferência anual em ciência e Arte dos Videojogos.
Vieira, M., & Chen MC. (2012).  Madeira Wine Aroma, Mandolin Sound, and Music Visualization. ARTECH 2012, 6th International Conference on Digital Arts.
Chisik, Y., Chen MC., & Mendes C. (2012).  Puppets Duets in [E]ngaging Major, Op. 33. Advances in Computer Entertainment, ACE 2012.
Park, M., Pinto M., M N., Gomes A., Nisi V., & Chen MC. (2012).  Workshop Mediated yoga experiences. ACE 2012.
2011
Huang, Y-C., Nunes N., Nóbrega L., Constantine L., & Chen MC. (2011).  Hammering models: designing usable modeling tools. Human-Computer Interaction–INTERACT 2011, [Acceptance Rate: 28%]. 537–554.
2010
Wu, C-H., Wu T-F., Chou Y-H., Huang Y-C., Wuang C-H., Chen MC., et al. (2010).  HappyFeet! influencing at the turning points: walking or scooter ride for short-distance journey?. Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. 463–466.
Coe, J., & Chen MC. (2010).  Making friends by killing them: using location-based urban gaming to expand personal networks. CHI '10 Extended Abstracts on Human Factors in Computing Systems. 3553–3558.
2008
Oakley, I., Chen MC., & Nisi V. (2008).  Motivating Sustainable Behavior . Workshop Proceedings of Ubiquitous Sustainability: Citizen Science & Activism-Workshop at UbiComp. 21-24.

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