publications

Export 1602 results:
2017
Jeong, B. (2017).  Designing for Passwords. HCIK 2017.
Cesário, V., Matos S., Radeta M., & Nisi V. (2017).  Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Nóbrega, F., Gomes E., Vasanth H., Ferreira H., Cesário V., Caetano P., et al. (2017).  Designing Multi-Gateway Interactions In A Multi-Player Strategy Game. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Pereira, L. (2017).  Developing and Evaluating a Probabilistic Event Detector for Non-Intrusive Load Monitoring. IFIP Conference on Sustainable Internet and ICT for Sustainability (SustainIT).
Rodrigues, G. (2017).  Digitizing Cultural Heritage: Seeking a Decolonial Approach. 2nd International Conference on African Cultures, held at the National Gallery of Zimbabwe, Harare, September 11-13 2017.
Pacheco, D., & Soares L. (2017).  Does the perception of team collaboration changes with time? Study with computer science students. CHI Italy 2017.
Campos, J. C., Abade T., Silva J. Luís, & Harrison M. D. (2017).  Don’t go in there! using the APEX framework in the design of ambient assisted living systems. Journal of Ambient Intelligence and Humanized Computing. 1–16.
Nisi, V., Dionisio M., Bala P., Gross T., & Nunes N. (2017).  DreamScope: Evaluating Interactive 360 Degree Virtual Reality in a Physical Narrative Art Installation. Proceedings of the 8th International Conference on Digital Arts - ARTECH 2017.
Corujeira, J., Silva J. Luís, & Ventura R. (2017).  Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot. IFIP Conference on Human-Computer Interaction.
Pereira, L. (2017).  EMD-DF: A Data Model and File Format for Energy Disaggregation Datasets. ACM International Conference on Systems for Energy-Efficient Built Environments (BuildSys).
Pereira, L., Ribeiro M., & Nunes N.. (2017).  Engineering and Deploying a Hardware and Software Platform to Collect and Label Non-Intrusive Load Monitoring Datasets. IFIP Conference on Sustainable Internet and ICT for Sustainability (SustainIT).
Cesário, V., Coelho A., & Nisi V. (2017).  Enhancing Museums’ Experiences Through Games and Stories for Young Audiences. International Conference on Interactive Digital Storytelling (ICIDS 2017).
Prandi, C., Nunes N., Ribeiro M., & Nisi V. (2017).  Enhancing Sustainable Mobility Awareness by Exploiting Multi-sourced Data: the Case Study of the Madeira Islands. IFIP Conference on Sustainable Internet and ICT for Sustainability (SustainIT).
Scuri, S. (2017).  The Experience of Immersion in the Web Environment: an Overview. Polimi Design PhD_017: 10 PhD thesis on Design as we do in POLIMI. 82–100.
Matos, S., & Fuller M. (2017).  Feral Computing: From ubiquitous calculation to wild interactions. (Fuller, M., Ed.).How To Be a Geek: Essays on the Culture of Software. 167-190.
Prandi, C., Roccetti M., Salomoni P., Nisi V., & Nunes N. (2017).  Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design. Multimedia Tools and Applications. 76, 4951–4979.
Lyle, P., Sciannamblo M. Book Revie, & Teli M. (2017).  Fostering Commonfare. Strategies and Tactics in a Collaborative Project. OzCHI '17 Proceedings of the 29th Australian Computer-Human Interaction Conference.
Lyle, P., Sciannamblo M. Book Revie, & Teli M. (2017).  Fostering Commonfare. Strategies and Tactics in a Collaborative Project. Proceedings of the 29th Australian Conference on Human-Computer Interaction.
Mosconi, G., Korn M., Reuter C., Tolmie P., Teli M., & Pipek V. (2017).  From Facebook to the Neighbourhood: Infrastructuring of Hybrid Community Engagement. Computer Supported Cooperative Work (CSCW). 1–45.
Mostafa, S.. S., Sousa L. N., Ferreira N.. F., Sousa R.. M., Santos J.., Wäny M.., et al. (2017).  Full image-processing pipeline in field-programmable gate array for a small endoscopic camera. Journal of Electronic Imaging. 26(1), 
Radeta, M., Cesario V., Matos S., & Nisi V. (2017).  Gaming Versus Storytelling: Understanding children’s interactive experiences in a museum setting. International Conference on Interactive Digital Storytelling.
Radeta, M., Cesário V., Matos S., & Nisi V. (2017).  Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting. International Conference on Interactive Digital Storytelling (ICIDS 2017).
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 1179–1192.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.

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