Export 1579 results:
Hsieh, Y-T., Orso V., Andolina S., Canaveras M., Cabral D., Spagnolli A., et al. (2018).  Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration. Proceedings of the 2018 Designing Interactive Systems Conference.
Cabral, D., Gonçalves F., & Campos P. (2018).  Multimodal Interactions: from Supporting to Enhancing Creativity. Workshop@DIS2018: Designing interactive systems to support and augment creativity.
Hanna, J., Watts L., & Auger J. (2018).  The Newton Machine: Reconstrained Design for Energy Infrastructure. Control, Change and Capacity-Building in Energy Systems: SHAPE ENERGY Research Design Challenge.
Masu, R., & Correia N. (2018).  Penguin: Design of a Screen Score Interactive System. ICLI 2018. PDF icon ICLI_Masu-Correia.pdf (338.54 KB)
Pereira, L., & Nunes N. (2018).  Performance evaluation in non-intrusive load monitoring: Datasets, metrics, and tools—A review. Wiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery.
Chakraborty, S. (2018).  Product Experience - Meaning, Shape Coding, Form Centered Design. (Keynote ID Talk, ESAD Matosinhos).
Pacheco, D., & Stevens S. M. (2018).  The Role of Culturally Intelligent Team Leaders on Task Performance. Proceedings of the 16th European Conference on Computer-Supported Cooperative Work.
Campos, P., Cabral D., & Gonçalves F. (2018).  Sense.Seat: Inducing Improved Mood and Cognition Through Multisensorial Priming. The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct).
Csikszentmihályi, C., Mukundane J., Rodrigues G. F., Mwesigwa D., & Kasprzak M. (2018).  The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
Baras, K., Soares L., Paulo N., & Barros R. (2018).  Supporting Students Mental Health and Academic Success Through Mobile App and IoT. International Journal of E-Health and Medical Communications. 9(1), 
Masu, R., Correia N. N., & Morreale F. (2018).  Toward the adoption of design concepts in scoring for Digital Musical Instruments: a case study on affordances and constraints. 5th International Conference on New Music Concepts (ICNMC 2018) .
Niforatos, E., Vourvopoulos A., & Langheinrich M. (2017).  Amplifying Human Cognition: Bridging the Cognitive Gap Between Human and Machine. Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers.
Chakraborty, S. (2017).  Applying Product Semantics to Benchmark Physical Properties of Product Characters Through Design Teaching: Strategies for Shape Coding..
Rodrigues, G. (2017).  The Art of the Prototype. 17th Triennial of the Arts Council of the African Studies Association, Accra, Ghana, August 8-13.
Hanna, J. (2017).  ‘Assembling Flann O’Brien’. Irish Studies Review. 25(4), 526-29.
Cesário, V., Coelho A., & Nisi V. (2017).  Audio Guides and Human Tour Guides: Measuring Children’s Engagement & Learning at a Museum Setting. The 12th Biannual Conference of the Italian SIGCHI Chapter (CHITALY ’17).
Correia, N. N., & Tanaka A. (2017).  AVUI: Designing a Toolkit for Audiovisual Interfaces. CHI 2017 Conference on Human Factors in Computing Systems.
Nunes, N., Ribeiro M., Prandi C., & Nisi V. (2017).  Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics. Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems.
Nunes, N., Ribeiro M., Prandi C., & Nisi V. (2017).  Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics. Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems.
Muñoz, JE., Rubio E., Cameirao M., & Bermúdez S. (2017).  The Biocybernetic Loop Engine: an Integrated Tool for Creating Physiologically Adaptive Videogames. 4th International Conference in Physiological Computing Systems..
Menendez-Blanco, M., De Angeli A., & Teli M. (2017).  Biography of a Design Project through the Lens of a Facebook Page. Computer Supported Cooperative Work (CSCW). 1–26.
Hanna, J. (2017).  BLAST First (from politeness) ENGLAND: The Manifesto in Britain and Ireland. Modernist Cultures. 12.2, 297-315.
Mirri, S., Roccetti M., Salomoni P., & Prandi C. (2017).  A blue Monday? Try walking on a yellow path. Computers and Communications (ISCC), 2017 IEEE Symposium on.
Prandi, C., Nisi V., & Nunes N. (2017).  Bus Stops As Interactive Touchpoints: Improving Engagement and Use of Public Transport. Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter.
Avram, G., Choi J. Hee-jeong, De Paoli S., Light A., Lyle P., & Teli M. (2017).  Collaborative Economies: From Sharing to Caring. Proceedings of the 8th International Conference on Communities and Technologies.