publications

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2017
Cesário, V., Coelho A., & Nisi V. (2017).  Audio Guides and Human Tour Guides: Measuring Children’s Engagement & Learning at a Museum Setting. The 12th Biannual Conference of the Italian SIGCHI Chapter (CHITALY ’17).
Nunes, N., Ribeiro M., Prandi C., & Nisi V. (2017).  Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics. Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems.
Nunes, N., Ribeiro M., Prandi C., & Nisi V. (2017).  Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics. Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems.
Prandi, C., Nisi V., & Nunes N. (2017).  Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport. Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter.
Prandi, C., Nisi V., & Nunes N. (2017).  Bus Stops As Interactive Touchpoints: Improving Engagement and Use of Public Transport. Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter.
Cesário, V., Matos S., Radeta M., & Nisi V. (2017).  Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Prandi, C., Roccetti M., Salomoni P., Nisi V., & Nunes N. (2017).  Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design. Multimedia Tools and Applications. 76, 4951–4979.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 1179–1192.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.
Ferreira, M. José, Nisi V., Melo F., & Paiva A. (2017).  Learning and Teaching Biodiversity Through a Storyteller Robot. (Nunes, N., Oakley I., & Nisi V., Ed.).Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. 367–371.
Ferreira, M. José, Nisi V., Melo F., & Paiva A. (2017).  Learning and Teaching Biodiversity Through a Storyteller Robot. (Nunes, N., Oakley I., & Nisi V., Ed.).Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. 367–371.
Cesário, V., Radeta M., Matos S., & Nisi V. (2017).  The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA ’17) .
Cesário, V., Radeta M., Coelho A., & Nisi V. (2017).  Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Paradeda, R., Ferreira M. José, Martinho C., & Paiva A. (2017).  Using Interactive Storytelling to Identify Personality Traits. (Nunes, N., Oakley I., & Nisi V., Ed.).Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. 181–192.
2016
Mendes, M., Ângelo P., Nisi V., & Correia N. (2016).  Appropriating Video Surveillance for Art and Environmental Awareness: Experiences from ARTiVIS. Science and Engineering Ethics.
Nunes, N., Nisi V., & Rennert K. (2016).  beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Cesário, V., Freitas P., Pimentel D., & Nisi V. (2016).  Children's Books: Paper VS Digital, What Do They Prefer?. Interaction Design and Children 2016.
Cesário, V., Nisi V., & Coelho A. (2016).  ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. Serious Games, Interaction and Simulation (SGames'16). 23-30.
Cesário, V., Rodrigues J., Li H., Wu I., & Nisi V. (2016).  Crescendo: Routine Learning App for Children with Autism Spectrum Disorders. Interaction Design and Children 2016.
Nisi, V., Dionisio M., Silva C., Castro D., Dionisio D., Radeta M., et al. (2016).  "Echoes of Nature”: a transmedia project to foster dialogue about the natural capital of Madeira island. Workshop on Exploring New Approaches to Narrative Modeling and Authoring, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Prandi, C., Roccetti M., Salomoni P., Nisi V., & Nunes N. (2016).  Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design. Multimedia Tools and Applications. 1–29.
Bala, P.., Dionisio M., Nisi V., & Nunes N. (2016).  IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Dionisio, M., Nisi V., Nunes N., & Bala P.. (2016).  Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Prandi, C.., Salomoni P.., Roccetti M.., Nisi V., & Nunes N. (2016).  Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing. 2016 International Conference on Computing, Networking and Communications (ICNC).

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