publications

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Filters: Author is Jesús Ibanez  [Clear All Filters]
2017
Jeong, B., Ibanez J., Nunes N., & Chen M. (2017).  The Mobile App to Assist with Tattoo-encoded Baby Immunization Records in Africa. ICAT'17 International Conference on Advanced Technology & Science, Istanbul, Turkey.
2015
Ibanez, J., Chisik Y., & Chen MC. (2015).  Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay. Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition. 189–192.
Chisik, Y., Chen MC., & Ibanez J. (2015).   How to Outplay a Power Outage. Digital Games Research Association (DiGRA) 2015 - Diversity of Play.
Ibanez, J. (2015).  Play with Your Food: Enjoyable Meals, Eatable Games. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 553–558.
Ibanez, J. (2015).  Playable Art: Physical Art with a Playable Digital Counterpart. Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition. 193–196.
Chisik, Y., Chen MC., & Ibanez J. (2015).  The Power to Play When There is No Power. (Nijholt, A., Ed.).More Playful User Interfaces. 49-70.
Chisik, Y., Chen MC., & Ibanez J. (2015).  The Power to Play When There Is No Power. More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction.
2013
Ibanez, J., & Delgado-Mata C. (2013).  Can the same Visual Modality Express Arousal or Valence Depending on the other Modalities it is Combined with?. 3rd Iberoamerican Conference on Electronics Engineering and Computer Science, CIIECC 2013. 7, 424 - 435.
Ibanez, J., & Delgado-Mata C. (2013).  Design of adaptive social ball games with both physical actions and reactions. ICOT 2013 - 1st International Conference on Orange Technologies. 302-305.
Ibanez, J. (2013).  Emotional clouds: Showing arousal and valence through the movement and darkness of digital cartoonish clouds. International Journal of Human Computer Studies [ Impact factor (JCR SCI 2012): 1.415]. 71(10), 967-977.
Ibanez, J. (2013).  Emotional Sea: Showing Valence and Arousal Through the Sharpness and Movement of Digital Cartoonish Sea Waves. Systems, Man, and Cybernetics: Systems, IEEE Transactions on [Impact factor:(JCR SCI 2012): 2.183 ]. 43(4), 901-910.
2012
Delgado-Mata, C., & Ibanez J. (2012).  Air hockey iOS game that uses fuzzy-logic for game-balancing. Proceedings - 2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012. 272-277.
Lee-Cosio, B. Miriam, Delgado-Mata C., & Ibanez J. (2012).  ANN for Gesture Recognition using Accelerometer Data. Proceedings of the 2012 Iberoamerican Conference on Electronics Engineering and Computer Science (CIIECC 2012). 3, 109 - 120.
Ibanez, J., & Delgado-Mata C. (2012).  Flocking techniques to naturally support navigation in large and open virtual worlds. Engineering Applications of Artificial Intelligence [Impact Factor (JCR SCI 2012): 1.625]. 25(1), 119-129.
Luna-López, P. Jesús, Delgado-Mata C., Velázquez R., & Ibanez J. (2012).  Visión Computacional aplicada a Game Balancing. Proceedings of the 8a Semana Nacional de Ingeniería Electrónica (SENIE 2012). 398-404.
2011
Delgado-Mata, C., Ibanez J., & Villalobos A. (2011).  Adaptive Physics for Game-balancing in Videogames. Proceedings of the 2011 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2011). 254-259.
Delgado-Mata, C., & Ibanez J. (2011).  Adaptive physics for game-balancing in video-games for social interaction. Proceedings - 2011 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2011. 254-259.
Ibanez, J., & Delgado-Mata C. (2011).  Adaptive two-player videogames. Expert Systems with Applications [Impact Factor (JCR SCI 2011): 2.203]. 38(8), 9157-9163.
Gomez-Caballero, F., Delgado-Mata C., & Ibanez J. (2011).  Clustering for Virtual Environments Using Open Source Tools. Proceedings of the 2011 Iberoamerican Conference on Electronics Engineering and Computer Science (CIIECC 2011). 52, 14-25.
Ibanez, J., & Delgado-Mata C. (2011).  Lessons from research on interaction with virtual environments. Journal of Network and Computer Applications [Impact Factor (JCR SCI 2011): 1.065]. 34(1), 268-281.
Ruvalcaba, R., Delgado-Mata C., & Ibanez J. (2011).  Low Cost Technologies for Measuring the Psycomotor Coordination in Children from 7 to 11 Years. Proceedings of the 2011 Iberoamerican Conference on Electronics Engineering and Computer Science (CIIECC 2011). 52, 14-25.

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