publications

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2018
Cesário, V. (2018).  Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences. 32nd British Human-Computer Interaction Conference (BHCI ’18).
Cesário, V., Coelho A., & Nisi V. (2018).  Co-Designing Gaming Experiences for Museums with Teenagers. 07th EAI International Conference: ArtsIT, Interactivity and Game Creation (ArtsIT ’18).
Cesário, V., Coelho A., & Nisi V. (2018).   Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned. 32nd British Human-Computer Interaction Conference (BHCI ’18).
Cesário, V., Coelho A., & Nisi V. (2018).  Design Patterns to Enhance Teens’ Museum Experiences. 32nd British Human-Computer Interaction Conference (BHCI ’18).
2017
Cesário, V., Coelho A., & Nisi V. (2017).  Audio Guides and Human Tour Guides: Measuring Children’s Engagement & Learning at a Museum Setting. The 12th Biannual Conference of the Italian SIGCHI Chapter (CHITALY ’17).
Cesário, V., Matos S., Radeta M., & Nisi V. (2017).  Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Nóbrega, F., Gomes E., Vasanth H., Ferreira H., Cesário V., Caetano P., et al. (2017).  Designing Multi-Gateway Interactions In A Multi-Player Strategy Game. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Cesário, V., Coelho A., & Nisi V. (2017).  Enhancing Museums’ Experiences Through Games and Stories for Young Audiences. International Conference on Interactive Digital Storytelling (ICIDS 2017).
Radeta, M., Cesário V., Matos S., & Nisi V. (2017).  Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting. International Conference on Interactive Digital Storytelling (ICIDS 2017).
Cesário, V., Radeta M., Matos S., & Nisi V. (2017).  The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA ’17) .
Cesário, V., Radeta M., Coelho A., & Nisi V. (2017).  Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Cesário, V., Coelho A., & Nisi V. (2017).  Teenagers as Experience Seekers Regarding Interactive Museums Tours. International Conference on Design and Digital Communication 2017.
Cesário, V., Coelho A., & Nisi V. (2017).  An Unlikely Seamless Combination - Future Curators Designing Museum Experiences Towards the Desires of Actual Teenagers. DIGICOM - International Conference on Design and Digital Communication.