publications

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2017
Ferreira, M. José, Nisi V., Melo F., & Paiva A. (2017).  Learning and Teaching Biodiversity Through a Storyteller Robot. (Nunes, N., Oakley I., & Nisi V., Ed.).Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. 367–371.
Paradeda, R., Ferreira M. José, Martinho C., & Paiva A. (2017).  Using Interactive Storytelling to Identify Personality Traits. (Nunes, N., Oakley I., & Nisi V., Ed.).Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. 181–192.
2015
Ashby, S., Hanna J., Oakley I., Vieira T., Abreu F., & Campos P. (2015).  Citizen X: Designing for Holistic Community Engagement. Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter. 178–181.
2014
Esteves, A., Bakker S., Antle A. N., May A., Warren J., & Oakley I. (2014).  Classifying Physical Strategies in Tangible Tasks: A Video-coding Framework for Epistemic Actions. CHI '14 Extended Abstracts on Human Factors in Computing Systems [Acceptance Rate: 31%]. 1843–1848.
Koehler, C., Banovic N., Oakley I., Mankoff J., & Dey A. K. (2014).  Indoor-ALPS: An Adaptive Indoor Location Prediction System. Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing. 171–181.
Oakley, I., & Lee D. (2014).  Interaction on the Edge: Offset Sensing for Small Devices. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems [Acceptance Rate: 23%]. 169–178.
Oakley, I., & Bianchi A.. (2014).  Keeping Secrets from Friends. Korean Society of Design Science. 27(3), 49-63.
Spiliotopoulos, T.., Pereira D., & Oakley I. (2014).  Predicting Tie Strength with the Facebook API. Proceedings of the 18th Panhellenic Conference on Informatics.
Scott, M., Pereira L., & Oakley I. (2014).  Show Me or Tell Me: Designing Avatars for Feedback. Interacting with Computers [Impact Factor:1.158].
Esteves, A., Quintal F., & Oakley I. (2014).  TouchCloud: An Exploratory Study in Physically Tagging the Cloud. International Conference on Tangible, Embedded and Embodied Interaction.
Esteves, A., Quintal F., & Oakley I. (2014).  TouchCloud: Enabling People to Augment Real-world Objects With Cloud-stored Data. Human Computer Interaction Korea (HCI Korea ’14).
Bianchi, A.., Oakley I., & Kim H. (2014).  Using graphical passwords based on optical feature extraction from a live-stream video with wearable or portable devices. DBpia. 2, 641-643.
Marques, D., Carriço L., Guerreiro T., De Luca A., Maes P., Muslukhov I., et al. (2014).  Workshop on Inconspicuous Interaction. CHI '14 Extended Abstracts on Human Factors in Computing Systems [Acceptance Rate: 31%]. 91–94.
2013
Oakley, I., & Esteves A. (2013).  On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. Ubiquitous Virtual Reality (ISUVR), 2013 International Symposium on. 5-6.
Hayashi, E.., Das S.., Amini S.., Hong J., & Oakley I. (2013).  CASA: Context-Aware Scalable Authentication. ACM Symposium on Usable Privacy and Security (SOUPS) 2013, [Acceptance Rate: 29%].
Marco, J., Oakley I., Cerezo E., & Baldassarri S. (2013).  Designing and making a tangible tabletop game with ToyVision. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%]. 423–426.
Bianchi, A.., & Oakley I. (2013).  Designing Tangible Magnetic Appcessories. TEI 2013 - Seventh International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%].
Oh, H., Deshmane A., Li F., Han J. Yeon, Stewart M., Tsai M., et al. (2013).  The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%]. 51–56.
Esteves, A., Quintal F., & Oakley I. (2013).  jamTable: Can Physical Interfaces Support the Collaboration Between Novice and Experienced Musicians?. 8th International Workshop on Haptic and Audio Interaction Design .
Karnik, M., Oakley I., & Nisi V. (2013).  Performing Online and Offline: How DJs Use Social Networks. (Kotzé, P., Marsden G., Lindgaard G., Wesson J., & Winckler M., Ed.).Human-Computer Interaction – INTERACT 2013. [Acceptance Rate: ~25%]. 8118, 63-80.
Esteves, A., van den Hoven E., & Oakley I. (2013).  Physical Games or Digital Games? Comparing Support for Mental Projection in Tangible and Virtual Representations of a Problem-Solving Task. TEI 2013 - Seventh International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%]. 167-174.
Barreto, M., Scott M., Oakley I., Karapanos E., & Nunes N. (2013).  Playing for the Planet: Designing Toys that Foster Sustainable values. European Conference on Cognitive Ergonomics 2013.
Corujeira, J. G. P., & Oakley I. (2013).  Stereoscopic egocentric distance perception: the impact of eye height and display devices. Proceedings of the ACM Symposium on Applied Perception [Acceptance Rate: 41%]. 23–30.
Esteves, A., Scott M., & Oakley I. (2013).  Supporting offline activities on interactive surfaces. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%]. 147–154.
Spiliotopoulos, T.., & Oakley I. (2013).  Understanding Motivations for Facebook Use: Usage Metrics, Network Structure, and Privacy. CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems [Acceptance Rate: 32%].

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