publications

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2017
Nunes, N., Ribeiro M., Prandi C., & Nisi V. (2017).  Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics. Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems.
Nunes, N., Ribeiro M., Prandi C., & Nisi V. (2017).  Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics. Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems.
Pereira, L., & Nunes N. (2017).  A Comparison of Performance Metrics for Event Classification in Non-Intrusive Load Monitoring. IEEE International Conference on Smart Grid Communications (SmartGridComm).
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 1179–1192.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.
2016
Nunes, N., Nisi V., & Rennert K. (2016).  beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Valente, P., Silva T. Rocha, Winckler M., & Nunes N. (2016).  Bridging Enterprise and Software Engineering Through an User-Centered Design Perspective. Web Information Systems Engineering – WISE 2016: 17th International Conference, Shanghai, China, November 8-10, 2016, Proceedings, Part II.
Alves, R., & Nunes N. (2016).  Ceiling and Threshold of PaaS Tools: The Role of Learnability in Tool Adoption. (Bogdan, C., Gulliksen J., Sauer S., Forbrig P., Winckler M., Johnson C., et al., Ed.).HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016.
Nisi, V., Dionisio M., Silva C., Castro D., Dionisio D., Radeta M., et al. (2016).  "Echoes of Nature”: a transmedia project to foster dialogue about the natural capital of Madeira island. Workshop on Exploring New Approaches to Narrative Modeling and Authoring, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Cao, H-A., Wijaya T. Kurniawan, Aberer K., & Nunes N. (2016).  Estimating Human Interactions with Electrical Appliances for Activity-based Energy Savings Recommendations. Proceedings of the 2016 IEEE International Conference on Big Data (BigData ’16). Washington, DC, USA.
Prandi, C., Roccetti M., Salomoni P., Nisi V., & Nunes N. (2016).  Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design. Multimedia Tools and Applications. 1–29.
Valente, P., Silva T. Rocha, Winckler M., & Nunes N. (2016).  The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering. (Bogdan, C., Gulliksen J., Sauer S., Forbrig P., Winckler M., Johnson C., et al., Ed.).Human-Centered and Error-Resilient Systems Development: 6th International Conference on Human-Centered Software Engineering, HCSE 2016, HESSD 2016.
Ribeiro, M., & Nunes N. (2016).  Human Mobility Tracking through Passive WiFi - A case study of Madeira Island, Universidade da Madeira. Faculty of Exact Sciences and Engineering. Master in Informatics Engineering,
Bala, P.., Dionisio M., Nisi V., & Nunes N. (2016).  IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Cao, H-A., Rauchenstein F., Wijaya T. Kurniawan, Aberer K., & Nunes N. (2016).  Leveraging User Expertise in Collaborative Systems for Annotating Energy Datasets. Proceedings of the 2016 Workshop on Smart Grids at the 2016 IEEE International Conference on Big Data (BigData '16).
Ribeiro, M., Pereira L., Quintal F., & Nunes N. (2016).  SustDataED: A Public Dataset for Electric Energy Disaggregation Research. ICT4S-16.
Ribeiro, M., Pereira L., Quintal F., & Nunes N. (2016).  SustDataED: A Public Dataset for Electric Energy Disaggregation Research. ICT for Sustainability 2016.
Cao, H-A., Wijaya T. Kurniawan, Aberer K., & Nunes N. (2016).  Temporal Association Rules For Electrical Activity Detection in Residential Homes. Proceedings of the 2016 Workshop on Smart Grids at the 2016 IEEE International Conference on Big Data (BigData ’16).
Dionisio, M., Nisi V., Nunes N., & Bala P.. (2016).  Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Prandi, C.., Salomoni P.., Roccetti M.., Nisi V., & Nunes N. (2016).  Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing. 2016 International Conference on Computing, Networking and Communications (ICNC).
Quintal, F., Jorge C., Nisi V., & Nunes N. (2016).  Watt-I-See: A Tangible Visualization of Energy. Proceedings of the International Working Conference on Advanced Visual Interfaces.
2015
Nunes, N., Nisi V., Rennet K., Silva J., Alves A., & Batlouni S. (2015).  Be Eco – a gamification approach to promote environmental awareness through storytelling. IFIP ICEC Grand Challenge, Entertainment for a better life.
Cao, H-A., T. Wijaya K., Aberer K.., & Nunes N. (2015).  A collaborative framework for annotating energy datasets. Big Data (Big Data), 2015 IEEE International Conference on. 2716-2725.
Salomoni, P.., Prandi C.., Roccetti M.., Nisi V., & Nunes N. (2015).  Crowdsourcing Urban Accessibility:: Some Preliminary Experiences with Results [Short Paper]. Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter. 130–133.
Dionisio, M., Bala P.., Trindade R.., Nisi V., & Nunes N. (2015).  DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. 417–420.

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