Interactive Technologies for Neurorehabilitation

This research studies the intersection of technology, neuroscience and clinical practice to find novel solutions to increase the quality of life of those with special needs. Through 3 externally-funded projects, we capitalized on Virtual Reality, Serious Games and Brain-Computer Interfaces to exploit specific brain mechanisms that relate to functional recovery to approach motor and cognitive rehabilitation by means of non-invasive and low-cost technologies. Contributions of this research:
  • Research tools — a solid free and open software infrastructure for the development of VR solutions and interactive technologies applied to health, including immersive displays (e.g. HMD, CAVE) and sensing technologies (e.g. D-RGB, physiology, eye tracking, facial expression tracking)
  • Intervention tools — we developed multiple serious games for cognitive and motor rehabilitation, neurofeedback that have been deployed at clinical sites in Portugal (SESARAM, CMM), some of which are made available through the Open Rehab Initiative portal.
  • Clinical studies — In the last 5 years we performed 16 studies with clinical populations addressing cognition and motor rehabilitation.

 

Grants:

  • MACBIOIDI: Promoting the cohesion of Macaronesian regions through a common ICT platform for biomedical R & D & I (INTERREG program MAC/1.1.b/098)
  • AHA: Augmented Human Assistance (CMUP-ERI/HCI/0046/2013)
  • RehabNet (303891 FP7-PEOPLE-2011-CIG)

 

References to the Research

  • Faria, A. L., Andrade, A., Soares, L., & i Badia, S. B. (2016). Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients. Journal of NeuroEngineering and Rehabilitation, 13, 96. https://doi.org/10.1186/s12984-016-0204-z
  • Cameirão, M. S., Smailagic, A., Miao, G., & Siewiorek, D. P. (2016). Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation, 13(1), 1. https://doi.org/10.1186/s12984-016-0127-8
  • Bermudez i Badia, S., Garcia Morgade, A., Samaha, H., & Verschure, P. (2013). Using a hybrid brain computer interface and virtual reality system to monitor and promote cortical reorganization through motor activity and motor imagery training. Neural Systems and Rehabilitation Engineering, IEEE Transactions On, 21(2), 174–181. https://doi.org/10.1109/TNSRE.2012.2229295

 

Sources to Corroborate the Impact

 

People