publications

Export 1452 results:
2016
Csikszentmihályi, C. (2016).  Makers of the World, UNITE!. 4S/EASST Conference.
Hanna, J. (2016).  Manifestos for the Internet Age (review). Minor Literature[s].
Oliveira, F.., Soares L., & Lemos M. S. (2016).  m-health: Avaliação de intervenções breves para a prevenção do cancro do colo do útero em estudantes universitários. Desafios da Psicologia da Saúde num mundo em mudança.
Hosio, S., Ferreira D., Gonçalves J., van Berkel N., Luo C., Ahmed M., et al. (2016).  Monetary Assessment of Battery Life on Smartphones. Conference on Human Factors in Computing Systems. 1869-1880.
Hosio, S., Ferreira D., Gonçalves J., van Berkel N., Luo C., Ahmed M., et al. (2016).  Monetary Assessment of Battery Life on Smartphones. Conference on Human Factors in Computing Systems.
Barricelli, B.. R., Clemmensen T., Campos P., Nocera J., & Lopes A. (2016).  Motivation, Participation, and Engagement in Human Work Interaction Design Literature. NordiCHI 2016.
Vourvopoulos, A., & Badia S. Bermudez I. (2016).  Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis. Journal of NeuroEngineering and Rehabilitation. 13(1), PDF icon paper.pdf (2.44 MB)
Sousa, R. M., Wäny M., Santos P., & Morgado D. F. (2016).  NanEye-An Endoscopy Sensor with 3D Image Synchronization. IEEE Sensors.
Auger, J. (2016).  The Narrow Path: constraints and counter-constraints. Resonate ’16.
Hakkila, J., Cheverst K., Schoening J.., Bidwell S., Colley A., & Robinson S. (2016).  NatureCHI: Unobtrusive User Experiences with Technology in Nature. International Conference on Human Factors in Computing Systems (CHI 2016).
Karapanos, E., Teixeira P., & Gouveia R. (2016).  Need fulfillment and experiences on social media: A case on Facebook and WhatsApp. Computers in Human Behavior. 55, Part B, 888 - 897.
Vourvopoulos, A., Ferreira A., & Badia S. Bermudez I. (2016).  NeuRow: an Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback. 3rd International Conference on Physiological Computing Systems (PhyCS 2016).
Hanna, J. (2016).  New Blood: The 21st Century Manifesto. The 3D Additivist Cookbook. 360pp.
Runge, N., Samsonov P., Degraen D., & Schoening J.. (2016).  No More Autobahn!: Scenic Route Generation Using Googles Street View. 21st International Conference on Intelligent User Interfaces. 147–151.
Johnson, I., Lin Y., Li T. Jia- Jun, Hall A., Halfaker A., Schoening J.., et al. (2016).  Not at Home on the Range: Peer Production and the Urban/Rural Divide. International Conference on Human Factors in Computing Systems (CHI 2016).
Jeong, B. (2016).  ON-skin technologies: aesthetic, expressive, and functional tattoos for child health records. Ubicomp/ISWC’16.
Cardona, J. Edison Mun, Teresa P., Vasanth H., & Baras K. (2016).  PhysioVR: A Novel Mobile Virtual Reality Framework for Physiological Computing. IEEE International Conference on e-Health Networking, Applications and Services (Healthcom). 1-6.PDF icon 07749512.pdf (528.81 KB)
Muñoz, J. Edison, Paulino T., Vasanth H., & Baras K. (2016).  PhysioVR: A Novel Mobile Virtual Reality Framework for Physiological Computing. IEEE Healthcom.
Botto, F., & Teli M. (2016).  PIE News. A public design project toward commonfare.. Proceedings of the 13th CIRN Conference, Prato (IT), 2-4 November 2016. PDF icon 1_Botto-Teli_CIRN-Conf-2016_final.pdf (801.46 KB)
Botto, F., & Teli M. (2016).  PIE News. A public design project toward commonfare. 13th CIRN Conference.
Auger, J., & Hanna J. (2016).  The Possibilities of an Island: Redesigning Madeira. Island Cities and Urban Archipelagos.
Hanna, J. (2016).  Post-Media Marinetti: The 21st Century Avant-Garde Manifesto. 2016 International Conference of the European Network of Avant-Garde and Modernism Studies (EAM).
Pouke, M., Gonçalves J., Ferreira D., & Kostakos V. (2016).  Practical simulation of virtual crowds using points of interest. Computers, Environment and Urban Systems. 57, 118-129.
Pouke, M., Gonçalves J., Ferreira D., & Kostakos V. (2016).  Practical simulation of virtual crowds using points of interest. Computers, Environment and Urban Systems. 57, 118-129.
Lacalle, C., & Castro D. (2016).  The promotion of Spanish television fiction on the Internet: official and unofficial strategies. El Profesional de la Información. 25, 246-253.

Pages