publications

Export 1438 results:
2017
Niforatos, E., Vourvopoulos A., & Langheinrich M. (2017).  Amplifying Human Cognition: Bridging the Cognitive Gap Between Human and Machine. Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers.
Correia, N. N., & Tanaka A. (2017).  AVUI: Designing a Toolkit for Audiovisual Interfaces. CHI 2017.
Menendez-Blanco, M., De Angeli A., & Teli M. (2017).  Biography of a Design Project through the Lens of a Facebook Page. Computer Supported Cooperative Work (CSCW). 1–26.
Hanna, J.. (2017).  BLAST First (from politeness) ENGLAND: The Manifesto in Britain and Ireland. Modernist Cultures. 12.2, 297-315.
Pereira, L., & Nunes N. (2017).  A Comparison of Performance Metrics for Event Classification in Non-Intrusive Load Monitoring. IEEE International Conference on Smart Grid Communications (SmartGridComm).
Auger, J. (2017).  Design for Agency Workshop.
Jeong, B. (2017).  Designing for Passwords. HCIK 2017.
Nóbrega, F., Gomes E., Vasanth H., Ferreira H., Cesário V., Caetano P., et al. (2017).  Designing Multi-Gateway Interactions In A Multi-Player Strategy Game. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 1179–1192.
Colley, A., Thebault-Spieker J., Lin A. Yilun, Degraen D., Fischman B., Hakkila J., et al. (2017).  The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.
Fred, A., Dietz J. L. G., Aveiro D., Liu K., & Filipe J. (2017).  Knowledge Discovery, Knowledge Engineering and Knowledge Management: 7th International Joint Conference, IC3K 2015, Lisbon, Portugal, November 12-14, 2015, Revised Selected Papers.
Hanna, J.. (2017).  L’art pour l’art, Dandy, Degeneration, Manifesto, Nihilism, Shell Shock, Vorticism. A Dictionary of Modernism. 504.
Hanna, J.. (2017).  L’art pour l’art, Dandy, Degeneration, Manifesto, Nihilism, Shell Shock, Vorticism. A Dictionary of Modernism. 504.
Hanna, J.. (2017).  Manifestos in the Post-Media Age. Acoustic Space. 16,
Ashby, S.., Hanna J.., & Rodrigues R.. (2017).  North Circular: Exploring Ulysses, Voyeurism, and Surveillance in an Interactive Soundscape. xCoAx.
Armano, E.., Murgia A.., & Teli M.. (2017).  Platform capitalism e confini del lavoro negli spazi digitali.
Auger, J.., & Hanna J.. (2017).  Promise in the Periphery: Designing Bespoke Energy for Madeira. REMOTE: Rethinking Remoteness and Peripherality.
Auger, J. (2017).  Re-constrained Design. Interaction17.
Hanna, J., Auger J., & Encinas E. (2017).  Reconstrained Design: A Manifesto. DIS 2017.
Auger, J.., Hanna J.., & Encinas E.. (2017).  Reconstrained Design: Confronting Oblique Design Constraints. NORDES.
Niforatos, E., Vourvopoulos A., & Langheinrich M. (2017).  Understanding the potential of human–machine crowdsourcing for weather data. Special Issue on Mobile and Situated Crowdsourcing. 102, 54–68.
Ashby, S.., Hanna J.., & Rodrigues R.. (2017).  Using BLE Beacons to Simulate Proxemic Surveillance for an Interactive Art Installation. CHI.
Cabral, D., & Correia N. (2017).  Video editing with pen-based technology. Multimedia Tools and Applications. 6889-6914.

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