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2015
Ashby, S., J. Hanna, I. Oakley, T. Vieira, F. Abreu, and P. Campos, "Citizen X: Designing for Holistic Community Engagement", Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, New York, NY, USA, ACM, pp. 178–181, 2015. Abstract
2014
Spiliotopoulos, T., D. Pereira, and I. Oakley, "Predicting Tie Strength with the Facebook API", Proceedings of the 18th Panhellenic Conference on Informatics, 10/2014. Abstract
Oakley, I., and A. Bianchi, "Keeping Secrets from Friends", Korean Society of Design Science, vol. 27, issue 3, pp. 49-63, 08/2014. Abstract
Scott, M., L. Pereira, and I. Oakley, "Show Me or Tell Me: Designing Avatars for Feedback", Interacting with Computers [Impact Factor:1.158]: Oxford University Press, 03/2014. Abstract
Esteves, A., S. Bakker, A. N. Antle, A. May, J. Warren, and I. Oakley, "Classifying Physical Strategies in Tangible Tasks: A Video-coding Framework for Epistemic Actions", CHI '14 Extended Abstracts on Human Factors in Computing Systems [Acceptance Rate: 31%], New York, NY, USA, ACM, pp. 1843–1848, 2014. Abstract
Koehler, C., N. Banovic, I. Oakley, J. Mankoff, and A. K. Dey, "Indoor-ALPS: An Adaptive Indoor Location Prediction System", Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, New York, NY, USA, ACM, pp. 171–181, 2014. Abstract
Oakley, I., and D. Lee, "Interaction on the Edge: Offset Sensing for Small Devices", Proceedings of the SIGCHI Conference on Human Factors in Computing Systems [Acceptance Rate: 23%], New York, NY, USA, ACM, pp. 169–178, 2014. Abstract
Esteves, A., F. Quintal, and I. Oakley, "TouchCloud: An Exploratory Study in Physically Tagging the Cloud", International Conference on Tangible, Embedded and Embodied Interaction, 8th: ACM, 2014.
Marques, D., L. Carriço, T. Guerreiro, A. De Luca, P. Maes, I. Muslukhov, I. Oakley, and E. von Zezschwitz, "Workshop on Inconspicuous Interaction", CHI '14 Extended Abstracts on Human Factors in Computing Systems [Acceptance Rate: 31%], New York, NY, USA, ACM, pp. 91–94, 2014.
2013
Bianchi, A., and I. Oakley, "Designing Tangible Magnetic Appcessories", TEI 2013 - Seventh International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%], Barcelona, Spain, ACM, 2013.
Esteves, A., E. van den Hoven, and I. Oakley, "Physical Games or Digital Games? Comparing Support for Mental Projection in Tangible and Virtual Representations of a Problem-Solving Task", TEI 2013 - Seventh International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%], Barcelona, Spain, pp. 167-174, 2013. Abstract
Corujeira, J. G., and I. Oakley, "Stereoscopic egocentric distance perception: the impact of eye height and display devices", Proceedings of the ACM Symposium on Applied Perception [Acceptance Rate: 41%], New York, NY, USA, ACM, pp. 23–30, 09/2013.
Hayashi, E., S. Das, S. Amini, J. Hong, and I. Oakley, "CASA: Context-Aware Scalable Authentication", ACM Symposium on Usable Privacy and Security (SOUPS) 2013, [Acceptance Rate: 29%], Newcastle, UK, 07/2013. Abstract
Oakley, I., and A. Esteves, "On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects", Ubiquitous Virtual Reality (ISUVR), 2013 International Symposium on, Daejeon, pp. 5-6, 07/2013. Abstract
Spiliotopoulos, T., and I. Oakley, "Understanding Motivations for Facebook Use: Usage Metrics, Network Structure, and Privacy", CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems [Acceptance Rate: 32%], Paris, France, ACM, 04/2013. Abstract
Marco, J., I. Oakley, E. Cerezo, and S. Baldassarri, "Designing and making a tangible tabletop game with ToyVision", Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%], New York, NY, USA, ACM, pp. 423–426, 2013.
Oh, H., A. Deshmane, F. Li, J. Y. Han, M. Stewart, M. Tsai, X. Xu, and I. Oakley, "The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts", Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%], New York, NY, USA, ACM, pp. 51–56, 2013.
Karnik, M., I. Oakley, and V. Nisi, "Performing Online and Offline: How DJs Use Social Networks", Human-Computer Interaction – INTERACT 2013. [Acceptance Rate: ~25%], vol. 8118, Cape Town, South Africa, Springer Berlin Heidelberg, pp. 63-80, 2013. Abstract
Esteves, A., M. Scott, and I. Oakley, "Supporting offline activities on interactive surfaces", Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%], New York, NY, USA, ACM, pp. 147–154, 2013.
Karnik, M., I. Oakley, J. Venkatanathan, T. Spiliotopoulos, and V. Nisi, "Uses & gratifications of a facebook media sharing group", Proceedings of the 2013 conference on Computer supported cooperative work, CSCW2013, [Acceptance Rate: 35,6%], New York, NY, USA, ACM, pp. 821–826, 2013.
2012
Bianchi, A., I. Oakley, and D. S. Kwon, "Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry", Interacting with Computers, [2012 Impact Factor: 1.158], vol. 24, no. 5, pp. 409 - 422, 09/2012.