M-ITI Seminars

Madeira-ITI organises seminars and invited talks in the areas of Computer Science and Human-Computer Interaction. On this page you find an overview of the most recent seminars. Click the title of a seminar for more detailed information.

P2P value and shared equity: Intellectual Property in Open Value Networks

Alex Pazaitis
Thursday, 26 January, 2017 - 17:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

Commons-based peer production (CBPP) is a new modality of production that has been exemplified from numerous Free/ Open Source Software projects and Wikipedia and has thenceforth spun to various domains of digital and material production. CBPP enables a unique productive capacity based on voluntary contributions by loosely interconnected individuals, with no predefined hierarchy or control over resources. Inevitably, it poses many challenges to legal frameworks and institutions concerning working relations, resource planning, value accounting and property. The Open Value Network is an attempt to develop a viable structure for CBPP, so as to harness its productive dynamics while ensuring efficiency and sustainable livelihoods for the contributors. Two illustrative cases of Open Value Networks will guide us through the discussion of the new types of arrangements that are shaping the CBPP ecosystem.

Short Bio:

Alexandros (Alex) Pazaitis is Research Fellow at the P2P Lab, an interdisciplinary research hub, community-driven makerspace and spin-off of the P2P Foundation and the Ragnar Nurkse School of Innovation and Governance. Alex is involved in numerous research activities, including the authoring of scholarly papers and the participation in research and innovation projects. He has professional experience in project management and has worked as a consultant for private and public organizations in various EU-funded cooperation projects. His research interests include technology governance; innovation policy and sustainability; distributed manufacturing; commons, open cooperativism and blockchain-based collaboration.

 

Learning from socially useful production

Adrian Smith
Wednesday, 25 January, 2017 - 14:30
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira


Abstract:

Forty years ago, workers at Lucas Aerospace in the UK proposed an alternative plan for their company. In the face of redundancies arising from restructuring, plant closures and automating technologies, workers proposed a number of prototypes and projects where their skills, technology and labour could be put to socially useful purposes (in contrast to the military applications dominating their electro-mechanical products). This initiative inspired a movement for socially useful production amongst community activists, engineers, peace campaigners, local economic development agencies, and activists on the Left. All were committed to human-centred technology development for social purpose. Interestingly, the movement even established in London in the early 1980s a network of community-based workshops for the popular design and prototyping socially useful technologies. In many respects, the community workshops, and their open access design banks, anticipated activities prevalent in hackerspaces and amongst open hardware developers today. Significantly, the movement for socially useful production also opened up the politics of technology development to critical and practical scrutiny, and which still holds lessons for activities today. Having introduced this history, my presentation will consider how we might develop a framework for understanding the full range of critical knowledge arising from this activity, and potentially support grassroots innovation in technology today.

A paper related to the presentation can be accessed here.
And a shorter blogpost for The Guardian here.

Short Bio:

Adrian Smith is Professor of Technology and Society at the Science Policy Research Unit, University of Sussex. Trained originally in mechanical engineering, Adrian has become internationally recognised for his research into the politics of technology development in grassroots settings. Recently, this has included studies of grassroots appropriation of digital fabrication tools, including developments in hackerspaces, makerspaces and fablabs. He has written and broadcast about these developments for organisations as varied as the Inter-American Development Bank, The Guardian newspaper, Radio Nacional de España, and research blogs. He has also organised participatory workshops for grassroots innovators and policy-makers, as well as speaking at maker events, including ones hosted by the Victoria and Albert Museum. He is currently working with the Science Museum to develop a grassroots innovation event in London. Much of this work has been brought together in a book on Grassroots Innovation Movements to be published by Routledge in August 2016.

Doing Futures Now: Is Another Design Possible?

Ann Light
Tuesday, 24 January, 2017 - 17:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

This talk traces participatory engagement from the design of inclusive products using participatory processes, through forms of participatory design research to the design of future ways of being in an information age. It shows how the situatedness of design is not just geographical, but temporal. In doing so, it draws for illustration on the practices of participatory researchers and the author’s projects in particular, framed with Verbeek’s mediation theory. If people, data and technologies co-create the sociotechnical world, ever influencing each other and redefining ethics in a political entanglement, then how do we engage people in the design of this entanglement so that the democratic ideals of participatory design extend to societal issues as well as individual systems and tools? This essay proposes one answer that addresses the stories we tell about technology, as well as the process of designing.

Short Bio:

Ann Light is Professor of Design and Creative Technology at the University of Sussex, a design researcher specializing in design for social wellbeing and the politics of participation. With qualifications in humanities, arts and artificial intelligence, and a DPhil in human-computer interaction, she draws on many influences, working with arts and grassroots organizations and marginalized groups on five continents, in local, transnational and international development settings, and publishing on design of social process, social innovation and cross-cultural methodology. She has led interdisciplinary research spanning transport and architecture to social activism and ethically-sourced consumption, drawing on management and facilitation experience acquired in design company start-ups. She leads the Creative Technology Group at Sussex and has been multiply funded under the AHRC’s Connected Communities and Designing for the 21st Century programmes and the EPSRC, with a recent fellowship from the Leverhulme Trust. She is also advisor on a number of EU and RCUK projects.

Towards Distinctive User Experiences

Virpi Roto
Wednesday, 7 December, 2016 - 17:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

Most companies strive for superior user experience (UX) by improving the user interface of their products and services. In practice, this often means designing a more usable and beautiful user interface than what the competitors currently provide. However, a more successful strategy might be to provide experiences that are different from others; i.e. branded experiences. In this talk, I highlight the impact of a company brand to user experience, which has been previously largely disregarded by the HCI community. Taking brand identity as the starting point for user experience design has a dramatic impact on the foundational design approach in HCI, user-centred design. I introduce experience goals that are specific for a brand rather than for a product or a user group. Inspired by service design, I call for collaboration between UX and marketing experts to deliver humane, branded experiences in all touch points. I hope this talk induces researchers to study the relation between brand and user experience, and students to design for distinctive experiences.

 

Short Bio:

Virpi Roto’s mission is to find means to make designing for experiences more successful. Since she joined Nokia Research Center 1995, she has been a messenger between the industry and academia. The most cited works of hers relate to user experience. After she joined Aalto University 2011, her research has focused on designing for meaningful experiences in various domains, including B2B metal industry, packaging industry, as well as pharmacy and real estate services. Virpi holds MSc in computer science and PhD in usability research.

Software-Defined Intermittent Networking and H2020 Marie-Curie Actions

David Palma
Monday, 5 December, 2016 - 16:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

Operating in oceans and seas across the world are various types of vehicles, buoys and sensors. Moreover, their availability has increased in high-latitude regions, due to their socio-economic impact, creating several communication challenges. This presentation introduces the SINet project, which aims at developing an integrated communication system for intermittent links in the Arctic. Heterogeneity and networking

robustness are two key aspects of this project, which proposes a Software-defined Intermittent Networking solution. The presented work is funded by an H2020 Marie-Curie Action, which promotes mobility of researchers worldwide.

 

Short Bio:

David Palma is a postdoctoral fellow at the Department of Telematics, NTNU, and has worked in the past as a Researcher and Project Manager at OneSource, as well as an invited Assistant Professor at the University of Coimbra. He holds a PhD in Information Science and Technology received from the University of Coimbra. His current research interests

are on Routing, IoT, Cloud-Computing and Software-Defined Networking, subjects on which he has authored and co-authored multiple papers in refereed conferences and journals. He has participated in several TPCs, national and international research projects, including European Projects (FP6/FP7/H2020), and in the preparation of successful research proposals.

Revolution Frames

Martha Colburn
Wednesday, 30 November, 2016 - 17:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

Martha Colburn has created over sixty short animations which include music videos, political films, films for concert halls, rock venues, galleries and museums. Using all hand made props, sets and paintings her films are a combination of obsessive perfection and an anarchic vision. In this talk she discusses her beginnings using purely 'analogue' means and her have evolution to incorporate digital technology. She creates interdisciplinary performances using costumes, music, projections and art in an effort to break with the conventions of genres and mediums. She will present a short overview of her films and exhibitions and discuss her evolution as a stop-motion animator, how she works Internationally and encourages students to ask questions and create a platform for discussion about art-making, commercial and state-subsidized approaches to funding your work. 

 

Short Bio:

Born in rural Pennsylvania, USA, Martha Colburn is an artist and filmmaker. She is best known for her animation films, which are created through puppetry, collage, and paint on glass techniques. 
She also makes installations and performs her films with live musical performance. Yet music and film have always shared a deep connection within Colburn’s work. Her films have screened in the Venice Biennelle, The Stedelijk Museum, Art Basel, Sundance Film Festival and Cannes Film Festival. She has made music videos/ films for bands such as Deerhoof, Felix Kubin and many more. In 2010 her films were included in the collection of the Philadelphia Museum of Art and the Museum of Modern Art in New York. In 2013 her film Metamorfoza was commissioned by and performed by the Rotterdam Philharmonic Orchestra.

 

Digital innovations for financial inclusiveness: ICTs and crowdfunding in emerging economies

Endrit Kromidha
Wednesday, 16 November, 2016 - 17:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

Digital payment options and financial instruments have a direct impact on entrepreneurship in each country and globally. In recent years, according to the World Bank’s Financial Inclusion Index (Findex) or the Doing Business report, trends in this sector have been deeply influenced by technological advancements in the financial sector. A major difference between developed and developing regions remains the strong reliance on banks in the former group, and on mobile payment instruments in the latter. Following these two directions of digital innovations, the level of financial inclusiveness in both developed and developing regions is expected to be balanced by 2025; however, although 80% of adults in emerging economies had a mobile phone in 2014, and 55% had financial accounts, only 3% of the population uses digital payment options in these largely cash-based societies (McKinsey 2016). This presentation will explore some of the complex changes related to digital innovations for financial inclusiveness by looking at current research, focusing more specifically on online crowdfunding and the use of ICTs for entrepreneurship in emerging economies.

 

Short Bio:

Dr Endrit Kromidha is a lecturer in entrepreneurship and innovation and the director of the Master in Entrepreneurship programme at Royal Holloway University of London. He has published in Entrepreneurship and Regional Development, Government Information Quarterly and a number of other outlets on success factors in entrepreneurship crowdfunding and e-government in developing countries. Endrit is trying to deepen his understanding in this area by conducting more research on the alternative uses of digital innovations, platforms and ICTs for entrepreneurship in emerging economies. He is a Fellow of the British Higher Education Academy, a member of the British Academy of Management, and the editor of the ICT4D Briefings of the UNESCO Chair in ICT for Development in his university.

Transforming the self - Body ownership and agency illusions in immersive virtual reality

Mel Slater
Wednesday, 2 November, 2016 - 17:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

Immersive virtual reality (IVR) has been successfully exploited in the study of body ownership illusions - a topic that contributes to the question of how the human brain represents the body. Embodiment with a life-sized virtual body seen from first person perspective in IVR typically leads to the perceptual illusion of ownership and the illusion agency with respect to the virtual body. Since the real body can be replaced by a virtual body, the virtual body may be designed to have quite different characteristics from the real one - for example, be a different age or race. Here we report how different types of body can at least temporarily influence aspects of perception, attitudes and behaviours of participants, lead to illusory agency, and the consequences of these findings for rehabilitation at both the personal level (psychological rehabilitation) and the social (e.g., reducing outgroup prejudice).

 

Short Bio:

Mel Slater is an ICREA Research Professor at the University of Barcelona in the Faculty of Psychology. He became Professor of Virtual Environments at University College London in 1997 in the Department of Computer Science. He has been involved in research in virtual reality since the early 1990s, and has been first supervisor of 36 completed PhDs in graphics and virtual reality since 1989. In 2005 he was awarded the Virtual Reality Career Award by IEEE Virtual Reality ‘In Recognition of Seminal Achievements in Engineering Virtual Reality.’  He has been involved in and led several international projects in this field. He held a European Research Council grant TRAVERSE. He has contributed to the scientific study of virtual reality and to technical development of this field, and also contributed to the use of virtual reality in other fields, notably psychology (in relation to clinical psychology - studies of paranoia - and also social psychology) and the cognitive neuroscience of how the brain represents the body. His current publications can be seen on http://publicationslist.org/melslater.

 

Hacking happiness: the emergence of Positive Technology

Dr. Andrea Gaggioli
Wednesday, 19 October, 2016 - 17:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

The increasing diffusion of smartphones, wearable sensors and augmented/virtual reality is enabling a new range of services and applications. However, the pervasive presence of computers in our lives leads to a fundamental question: Do technologies make us happier? Recently, an international group of scholars has started to address this issue, by developing a new field of study called “Positive Technology”. This approach combines the the scientific study of wellbeing with advances in interactive technologies. In this talk, I will present recent developments of PT, describing with practical examples how emerging technologies can be used to support positive thoughts and emotions, foster the development/expression of personal resources (i.e. knowledge, proactive coping, positive engagement modes, ecc.) and promote optimal experiences in individuals and groups.

 

Short Bio:

Dr. Andrea Gaggioli is Professor of Psychology in the Faculty of Psychology at Catholic University of Sacred Heart in Milan, Italy. His main focus is on Positive Technology, a field at the intersection of interaction design, neuroscience and positive psychology, which investigates how interactive technologies can be used to empower cognition and foster mental wellbeing. Andrea has authored many peer-reviewed papers concerning the applications of emerging technologies in mental health and neurorehabilitation. For his scientific work, he received several international acknowledgements, including the Prize of the European Academy of Rehabilitation Medicine.

Theatre, projection mapping and a chocolate factory

Taavi Varm
Wednesday, 12 October, 2016 - 14:00
Classroom @ M-ITI, Floor -2, Polo Científico e Tecnológico da Madeira

Abstract:

Taavi Varm will present his works in the field of video for theatre, projection mapping and interactive installations. He will discuss lessons learnt in these different areas.

 

Short Bio:

Taavi Varm (1979, Estonia) is a visual artist interested in combining spatial design with projection-based media. He is currently a Master degree student at Media Lab Helsinki, Aalto University. Along the way he has been teaching video, art and technology related courses for past 13 years in different Universities in Estonia. That has lead him to be the expert in consulting different government and national projects. He runs the hybrid design company Varm Studio with his wife, industrial designer Anni Varm, which has developed work for the many big scale projects to introduce Estonian design worldwide. He has done stage video design for numerous theatre plays in Estonia, where also combining hi-tech solutions to narrow the gap between technology and real time performance. Taavi is also specialised in large-scale projection mapping projects. Lately, he has been working with electronics and installations, heading the development of interactive installations of the new Fazer Museum in Helsinki.