DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams

TitleDreamScope Catcher: A Touch Sensitive Interface to Catch Dreams
Publication TypeConference Paper
Year of Publication2015
AuthorsDionisio, M., P. Bala, R. Trindade, V. Nisi, and N. J. Nunes
Conference NameProceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
PublisherACM
Conference LocationNew York, NY, USA
ISBN Number978-1-4503-3899-8
Keywordsexperience design, interaction design, interactive art installation, mobile touch surface
AbstractDream Scope is the interactive, stand alone, self-contained portion of a bigger Art installation named Lucid Peninsula. The goal of the installation is to offer a way for people to experience the future through a physical interactive installation. To achieve this aim we designed and developed the interactive DreamScope device, while the Time's Up collective designed and built the physical installation. On one side with the DreamViewer binoculars enable participants to see the Lucid Peninsula fictional world and absorb data relating to factors such as air quality, presence of plant and other life forms, etc. On the other side of the installation, the audience will be able to borrow mobile devices (DreamCatchers) and "catch" the dreams of the inhabitants of the peninsula, which are mixed with memories of the world before it was transformed.
URLhttp://doi.acm.org/10.1145/2817721.2823481
DOI10.1145/2817721.2823481