From Gamification to Pervasive Game in Mapping Urban Accessibility

TitleFrom Gamification to Pervasive Game in Mapping Urban Accessibility
Publication TypeConference Paper
Year of Publication2015
AuthorsPrandi, C., V. Nisi, P. Salomoni, and N. J. Nunes
Conference NameProceedings of the 11th Biannual Conference on Italian SIGCHI Chapter
PublisherACM
Conference LocationNew York, NY, USA
ISBN Number978-1-4503-3684-0
Keywordscrowdsourcing, Experience Prototyping, Gamification, urban accessibility
AbstractIn this paper we present the design and implementation of two different game applications, designed and developed in order to extend and motivate the community of mPASS, an urban accessibility mapping system. On the one hand, mPASS relays to collect a sufficiently dense, detailed and trustworthy amount of data. On the other hand, its niche goal somehow limits its natural audience, which is not enough to reach the critical mass of information needed by the system in order to provide effective accessibility maps for its users. To overcome this problem, we resorted to the use of a gamification strategy to develop both a traditional prizing add-on and a novel mobile game targeting young and adults players, aiming to include them into the data contributors community. Design process and development description of both games are presented, highlighting the design iterations of the concepts, motivated by contribution gathered from feedback sessions, focus group and experience prototyping.
URLhttp://doi.acm.org/10.1145/2808435.2808449
DOI10.1145/2808435.2808449