This course is concerned with humans as embodied actors interacting in the world in the absorbed and unreflective manner of everyday experience. This standpoint is of particular relevance to emerging HCI disciplines of tangible computing and social computing. The goal of this approach is to create interaction experiences for users which are seamlessly intertwined with the surrounding physical and social environment. This course will provide the theoretical background to embodied interaction, explore the domains in which its model is applicable and provide practical experience with the fundamentals of constructing such systems. It culminates with a substantial project exploring sensors and interaction.
Please click to see the Syllabus.
Dourish, P., “Where the action is: The Foundations of Embodied Interaction”, MIT Press, ISBN 0262541785, 245 pages
Various research readings.
There is no exam for this course. Individual components will be weighted as follows (this is tentative and subject to change):
-Individual Essay: 40%
-Individual Presentation: 10%
-Term project: 50%
Project Examples from Embodied Interaction
Top left: A music system which changes its tune depending on where and how you are walking.
Bottom left: Tracking and displaying the emotional state of Levada hikers.
Top right: iCheers: using digital technology to break the ice in social situations.
Bottom right: Best Buddy: a medical tool to encourage and track healthy behavior in diabetic children.