Embodied Interaction

Keywords: 
Phenomenology
Ethnomethodology
Tangible computing
Social computing
Program: 
MHCI
Semester: 
Autumn
Lecturers: 
Ian Oakley
Credits: 
7.5 ECTS

This class approaches interaction design from the perspective of phenomenology. It is concerned with humans as embodied actors interacting in the world in the absorbed and unreflective manner of everyday experience. This standpoint is of particular relevance to emerging HCI disciplines of tangible computing and social computing. The goal of this approach is to create interaction experiences for users which are seamlessly intertwined with the surrounding physical and social environment. This course will provide the theoretical background to embodied interaction, explore the domains in which its model is applicable and provide practical experience with the fundamentals of constructing such systems. It culminates with a substantial project exploring location based services and interaction.

  • Fundamentals of Embodied Interaction: Theory, Philosophy, Methods, Design
  • Physical Computing: Sensors, tangibles, social
  • Location Aware Services: Space/place, location aware services, urban computing
Readings: 

Dourish, P., “Where the action is: The Foundations of Embodied Interaction”, MIT Press, ISBN 0262541785, 245 pages

Various research readings

Evaluation: 
5% Attendance and participation
10% Literature review and critique
15% Term paper
15% Ethnomethodology
20% Physical computing project
25% Location aware services project
10% Exam

Project examples

Four projects from Embodied Interaction
Top left: A music system which changes its tune depending on where and how you are walking.
Bottom left: Tracking and displaying the emotional state of Levada hikers.
Top right: iCheers: using digital technology to break the ice in social situations.
Bottom right: Best Buddy: a medical tool to encourage and track healthy behavior in diabetic children.