The objective of this course is to gain competences in designing and producing 3D scenes and creating visualisations thereof, both still images and animations. Topics include: geometric 3D modelling, CSG, Meshes, light, colour, texture, perception, lighting models and properties of lights, environmental effects, camera properties and camera movement, animation.
In this course, students will work on individual assignments, but collaborative problem-solving and critiques are an essential aspect of the course. The course will have a pattern of theory classes, each followed by a series of studio classes. Building up from a theoretical basis on the above-mentioned topics, the students’ work concentrates on hands-on assignments to put the theory into practice. Students are encouraged to provide a context or design brief to work on in these assignments.
| 20% | Conceptual design |
| 30% | Geometrical model |
| 50% | Rendered project |