The CHI PLAY Student Game Design Competition creates a unique opportunity for students from a variety of backgrounds (e.g., computer science, game design, fine arts, HCI) to showcase a game they have developed (interpreted in a broad manner as any interactive play system) in an international competition. It provides CHI Play attendees with engaging and playable exemplar games that demonstrate emerging student talent and inspire future work.
Please meet the team:
Marco Vieira (first on the left) is a MET Student, and his group project developed in Pittsburg called PowerFall, a 2D arcade-style two-player collaborative game with players’ voice as the only input mechanism, was one of the finalists of the competition. In the game, two players are represented by two cartoon characters tied back-to-back under a falling parachute. The players need to shout into two smartphone microphones while playing. The volume of their voice is used to navigate the parachute horizontally. The objective of the game is to avoid various hazardous obstacles and safely land on the ground. The novelty of the game lies in two aspects. First, PowerFall explores the emerging living room form factor consisting of large panel displays and smartphones. Second, PowerFall transforms the volume of players’ voice into the force applied to the parachute, which tunnels the real physical world to the virtual game world.
Powerfall Game images:
To know more about the game, watch the video:
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) is a new international and interdisciplinary conference series (sponsored by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”.CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) over the last several years. The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play.
All nominees will earn a Certificate of Recognition. At the conference, a panel of experts as well as the conference attendees will try out and choose a winner from a set of nominated games. The winning entries will be awarded during the Closing CHI PLAY 2014 ceremony.
Powerfall was not the winner project, but Marco Vieira got really good feedback from all the players, such as "Where can I buy the game?" or "It is super fun, I want to play with my friends!"