Valentina Nisi is invited speaker in the Open Institute at UT Austin

"Open Storytelling" is the talk to be given by Valentina Nisi this Friday, August 7th, 2015, in the Open Institute, an event being held at the University of Texas in Austin.

The goal of the Institute is to scope the range and meaning of “open” in contemporary participatory culture, and to examine some of the dynamics of a variety of projects developing open hardware, open software, open data usable for governmental purposes, and open access.  The ways in which opening computer-based applications, platforms, and resources to a broad community can mobilize political and community participation will be a major theme.

This event is part of the UT Austin Portugal partnership in the Digital Media area, which has M-ITI is a partner.

Learn more

M-ITI researcher will be at CMU under the Undergraduate Internship Program

André Ferreira, M-ITI researcher in the AHA project, will be spending the next few months at Carnegie Mellon University in the context of the Undergraduate Internship Program (UIP) working on Serious games with Brain Computer Interfaces (BCI) for stroke rehabilitation.

Main goals of the UIP: My research proposes to explore the use of physiological signatures of workload, and attention to adapt rehabilitation exercises implemented as game tasks. I am part of the NeuroRehabLab research team, who is involved in the “AHA: Augmented Human Assistance” project, funded by the Carnegie Mellon Portugal Program.

Host at Carnegie Mellon University: Dan Siewiorek and Asim Smailagic, School of Computer Science

Chris Csikszentmihályi keynote at British HCI 2015


Chris Csikszentmihályi, M-ITI's ERA Chair, has been invited to speak by the organisers of this year’s British Human Computer Interaction Conference to be held in Lincoln.

The speakers will discuss how this event is more relevant than ever in an age where interactive digital technology constantly shapes our lives and our relationships with each other, as well as those in authority.

Organised by the University of Lincoln’s Social Computing research centre in conjunction with the BCS Interaction Specialist Group, the British Human Computer Interaction Conference (HCI 2015) is inspired by the anniversary of the sealing of Magna Carta in 1215, an event viewed as an international cornerstone of liberty and one that challenged society’s relationship with authority.

Taking place on the University’s Brayford Campus from 13th-17th July, the conference will focus on our ever-evolving digital society.

Controversial Wikileaks founder Julian Assange is also one of the invited keynote speakers. 

The full conference program can be found here

Best Paper Award

Congratulations to M-ITI Researcher Sandy Rodrigues who won the Best Paper Award for Self-Consumption and Battery bank PV Systems in the Residential Sector in Portugal. This paper was presented at the 10th edition of the International Conference on Advanced Research in Aerospace, Robotics, Manufacturing Systems, Mechanical Engineering, Bioengineering, Power and Energy Engineering, Materials Engineering and Human Motricities in June, in Romania.

M-ITI Seminars

Madeira-ITI organises seminars and invited talks in the areas of Computer Science and Human-Computer Interaction.
Ricardo Baptista
4 September, 2015 - 16:30


Serious games are games where the entertainment aspect is not the most relevant motivation or objective. Through motivating and engaging environments, which serve as base for problem solving and simulation of different situations and contexts, Serious Games have a great potential to aid players developing rofessional skills. But, how do we certify the acquired knowledge and skills? 

The effectiveness of games-based training is directly related to the success on how the challenges promote the acquisition of skills, for which there is no optimal design methodology. 

This research proposes a new approach about using a Serious Game for competencies’ certification by using in-game assessment.  One of the purposes is to identify the most appropriate game genres which are more efficient to develop specific skills and competences, which can be used to provide initial solutions to serious games design ethodologies. The Triadic Certification model (Competencies / Mechanics / Play) combines the competences defined for each training plan with the challenges designed for the serious games on a matrix that matches the needs and levels. The proof of concept will be applied in two different applications: tourist guide certification and driver acquisition.

Short Bio
Ricardo Baptista completed his Master thesis in 2008 at the Faculty of Engineering of the  University of Porto (FEUP) and is, since 2010, a PhD student in the Doctoral Program Digital Media. His PhD research which treats training and certification through Game-Based Learning, particularly Serious Games, is developing within Graphics, Interaction and Gaming group (GIG, FEUP). In the present moment, he is a fellowship researcher at the project New Tools for Certification in Game-based Learning at both FEUP and Innovation, Creative and Capital (IC2, Austin Texas). 
His professional experience, after getting a degree in Computer and Systems Engineering at  the University of Madeira, is composed by a set of experiences related to entrepreneurship, 
project management, object-oriented software development and more recently, human resources for training in specialized and technical domains. 
Ricardo Baptista was a secondary school teacher at Madeira (APEL), and he is actively involved as a researcher in the group of R&D Games Interaction & Learning Technologies (GILT, ISEP), in several European projects related with serious games: Serious Games Network (SEGAN), Games Based Languages Learning (GABALL) and Serious Learning Games (SELEAG). More recently, he collaborated with INESC Technology and Science – INESC TEC, as fellowship at the European project ICARUS – Unmanned Search and Rescue (FP7).
Marisa Cohn
10 July, 2015 - 14:00


Many narratives of technological progress are supported by an idea that technology has a future of unlimited potential - one that will imminently resolve the problems that we defer until tomorrow. But as such narratives run out of steam, we can learn a lot by looking to later phases in the lives of technologies, when software systems and languages are retired, personal electronics become detritus, and infrastructures obsolesce and decay. Such moments can tell us about the effortful work to let go and pare down practices to match decaying systems. This talk will discuss the case of an aging and obsolescent infrastructure supporting a space science mission as it a approaches a known end. Such a case contributes to our understanding of the degrading path at the end-of-life of an infrastructure. Such a case reveals how work of infrastructure maintenance may reach the limits of repair and shift from repair-as-sustaining into a mode of repair-into-decay, actively working towards the end-of-life through negotiation of the multiple temporalities of aging, obsolescence, and decay.

Short bio:​

Marisa is an Assistant Professor at the IT University of Copenhagen (ITU) and a member of the Technologies in Practice and Interaction Design research groups. As an interdisciplinary scholar, she brings together anthropological and design-oriented approaches to the study of information systems, drawing on methods from Anthropology, Science and Technology Studies (STS), and Human Computer Interaction (HCI). Her research examines temporal imaginaries of sociotechnical change and how computational systems mediate organizational relationships and practice. She has conducted ethnographic fieldwork work across a range of sites from large-scale infrastructures for space science and to small software and game development teams. She is interested in the role of critical methodologies in anthropology and design, governmentality of software development work, and how computational media shape the politics of design and innovation.

Research posts

M-ITI often participates in international conferences. Here is a list of the latest conference presentations
ACM’s Creativity and Cognition conference will be hosted by The Glasgow School of Art and the City of Glasgow. The 2015 conference theme is Computers | Arts | Data. The theme will serve as the...
Published on Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems 삶 (“Salm”, “To Live”) : Gaze Reactive Typography Inspired by Ahn Sang-Soo...
This TOCHI paper was presented on Monday, 20th of April: Modelling what friendship patterns on Facebook reveal about personality and social capital Authors: Yong Liu, Chair of Marketing and...