Open call for PhD programs in Digital Media (PDMD) and Networked Cyber Physical Systems (NETSyS)


The applications for the PhD in Networked Cyber Physical Systems (NETSyS) will open soon for a period of roughly two weeks.

Interested applicants should contact us as soon as possible to help describe the process and guide their application.More information on our website http://app.m-iti.org/ , or contact us by email or telephone (351) 291 721 006.

M-ITI will be open to the Public on UMA's "Dia do Investigador" - Friday September 30th 10-13h

Next Friday September 30, M-ITI will be a participant in UMa's annual "Dia do Investigador" event in line with European Commission Marie Curie "Researchers Night", opening the doors of the labs to the general public.

It will take place in the morning, from 10:00-13:00, M-ITI also opening its doors to the public.

 

M-ITI is participating in the H2020 CIVITAS DESTINATIONS Project Kick-off Meeting


M-ITI is participating in the H2020 CIVITAS DESTINATIONS project Kick-off meeting, happening on September 15 at the Congress hall of Museu de Eletricidade.

The project scope is  MOBILITY for GROWTH, "Demonstrating and testing innovative solutions for cleaner and better urban transport and mobility."

M-ITI Researchers Won Best Paper Award

We are pleased to announce that M-ITI researchers John Muñoz, Sergi Bermudez i Badia, Monica Cameirão, Élvio Rubio Gouveia and Teresa Paulino won the  Best Paper Award at the VS-Games 2016 Conference in Barcelona with the paper entitled "Modulation of Physiological Responses and Activity Levels During Exergame Experiences."



M-ITI Seminars

Madeira-ITI organises seminars and invited talks in the areas of Computer Science and Human-Computer Interaction.
Mel Slater
2 November, 2016 - 17:00

Abstract:

Immersive virtual reality (IVR) has been successfully exploited in the study of body ownership illusions - a topic that contributes to the question of how the human brain represents the body. Embodiment with a life-sized virtual body seen from first person perspective in IVR typically leads to the perceptual illusion of ownership and the illusion agency with respect to the virtual body. Since the real body can be replaced by a virtual body, the virtual body may be designed to have quite different characteristics from the real one - for example, be a different age or race. Here we report how different types of body can at least temporarily influence aspects of perception, attitudes and behaviours of participants, lead to illusory agency, and the consequences of these findings for rehabilitation at both the personal level (psychological rehabilitation) and the social (e.g., reducing outgroup prejudice).

 

Short Bio:

Mel Slater is an ICREA Research Professor at the University of Barcelona in the Faculty of Psychology. He became Professor of Virtual Environments at University College London in 1997 in the Department of Computer Science. He has been involved in research in virtual reality since the early 1990s, and has been first supervisor of 36 completed PhDs in graphics and virtual reality since 1989. In 2005 he was awarded the Virtual Reality Career Award by IEEE Virtual Reality ‘In Recognition of Seminal Achievements in Engineering Virtual Reality.’  He has been involved in and led several international projects in this field. He held a European Research Council grant TRAVERSE. He has contributed to the scientific study of virtual reality and to technical development of this field, and also contributed to the use of virtual reality in other fields, notably psychology (in relation to clinical psychology - studies of paranoia - and also social psychology) and the cognitive neuroscience of how the brain represents the body. His current publications can be seen on http://publicationslist.org/melslater.

 

Dr. Andrea Gaggioli
19 October, 2016 - 17:00

Abstract:

The increasing diffusion of smartphones, wearable sensors and augmented/virtual reality is enabling a new range of services and applications. However, the pervasive presence of computers in our lives leads to a fundamental question: Do technologies make us happier? Recently, an international group of scholars has started to address this issue, by developing a new field of study called “Positive Technology”. This approach combines the the scientific study of wellbeing with advances in interactive technologies. In this talk, I will present recent developments of PT, describing with practical examples how emerging technologies can be used to support positive thoughts and emotions, foster the development/expression of personal resources (i.e. knowledge, proactive coping, positive engagement modes, ecc.) and promote optimal experiences in individuals and groups.

 

Short Bio:

Dr. Andrea Gaggioli is Professor of Psychology in the Faculty of Psychology at Catholic University of Sacred Heart in Milan, Italy. His main focus is on Positive Technology, a field at the intersection of interaction design, neuroscience and positive psychology, which investigates how interactive technologies can be used to empower cognition and foster mental wellbeing. Andrea has authored many peer-reviewed papers concerning the applications of emerging technologies in mental health and neurorehabilitation. For his scientific work, he received several international acknowledgements, including the Prize of the European Academy of Rehabilitation Medicine.